I need help with the following. Attached the pdf for the textbook reference. Also noted the few pointers professor gave us.This assignment requires that you create a free SurveyMonkey® or QuestionPro online questionnaire account.Go to http://www.surveymonkey.com/ OR http://questionpro.com/.Sign up for a free basic plan / account by following the instructions on the screen.Follow the instructions on how to create a simple survey.In this assignment you will create an online questionnaire. Prepare as follows:Read Activity 7.2 on page 239 of the textbook.Create an online questionnaire using your account on SurveyMonkey® or QuestionPro, depending on which one you selected during the.Insert the six (6) questions in your questionnaire. You may add additional questions if you wish.Send an email to at least five (5) friends or participants and ask them to participate in the online questionnaire. Include the link to the online questionnaire in the email.Give your participants a few days to complete the online questionnaire.Use SurveyMonkey® or QuestionPro to analyze the collected data.Download and save the report. You may take a screenshot if you wish.Attach your report to your assignment paper.Write a four to five (4-5) page paper in which you:Include the survey report.Describe the positive and negative aspects of creating and conducting an online questionnaire.Speculate on the reliability of the collected data.Recommend two (2) methods that you can use to validate the collected data.Based on your experience, describe the major challenges of using an online questionnaire Website.Use at least three (3) quality resources in this assignment. Note: Wikipedia and similar Websites do not qualify as quality resources.Format your assignment according to the following formatting requirements:Typed, double spaced, using Times New Roman font (size 12), with one-inch margins on all sides.Include a cover page containing the title of the assignment, the student’s name, the professor’s name, the course title, and the date. The cover page is not included in the required page length.Include a reference page. Citations and references must follow APA format. The reference page is not included in the required page length.The specific course learning outcomes associated with this assignment are:Demonstrate the ability to select an appropriate user interface interaction style for a particular task.Explain the different usability data-gathering techniquesCreate a product evaluation through a formal framework.Use technology and information resources to research issues in human-computer interaction.Write clearly and concisely about human-computer interaction topics using proper writing mechanics and technical style conventions.Points to consider: A few points to consider when putting together the survey -1. The customer wants respondents who are under 18 years of age.  So, how should you design a survey that appeals to minors?  Many minors are accustomed to multiple choice or yes/no questions.  Plus, unless it is something they are very interested in, minors tend to have a very short attention span.  So, the questions and choices need to be short and specific.2. Most likely, you will not have a test group that consists only of minors.  So, in your instructions to your test group, make them aware that you are asking for their input in the design of the survey.  In other words, you want the testers to “pretend” they are minors and give you input on the format of the questions.  Were the questions and answers easy to understand?  Did the choices include all possible outcomes?3. Include a few questions related to validation.  For example, ask a question about age group (such as 6-9, 10-13, 14-18) AND a question about what school they are attending (elementary, middle, high).  If a respondent states an age group of “6-9” and “high school,” then the information you receive from that respondent might be questionable.4. Keep in mind that the target audience is minors.  Survey developers must be very careful in framing questions.  Avoid questions that are too personal or makes the respondent feel awkward.cis375_student_guide__1_.docxtext_book.pptxCIS 375 – Human-Computer Interaction
(Prerequisite: CIS 210)
COURSE DESCRIPTION
This course presents students with user-centered methodologies in the development, evaluation, and
deployment of information technology applications and systems. Students are exposed to evolving
technologies and devices, and how to design interactive products that enhance the way people
communicate, interact, and work with computers. Topics include human-computer interaction, user and
task analysis, human factors, ergonomics, accessibility standards, and cognitive psychology.
INSTRUCTIONAL MATERIALS
Required Resources
Rogers, Y., Sharp, H., and Preece, J. (2015). Interaction design: Beyond human-computer interaction
(4th ed.). Chichester, U.K.: John Wiley & Sons Ltd.
COURSE LEARNING OUTCOMES
1. Describe the relationship between the cognitive principles and their application to interfaces and
products.
2. Explain the conceptual terms for analyzing human interaction with affordance, conceptual
models, and feedback.
3. Compare and contrast the various cognitive models.
4. Demonstrate the ability to select an appropriate user interface interaction style for a particular
task.
5. Explain the characteristics of human-centered design methods.
6. Describe common usability guidelines and standards.
7. Compare and contrast the different types of interactive environments.
8. Define the different types of interaction styles.
9. Construct evaluation techniques to the user experience and system usability in the design
process.
10. Describe the differences in developing user interfaces for different application environments.
11. List the general principles used in the heuristic evaluation of a user interface design.
12. Explain the different usability data-gathering techniques.
13. Create a product evaluation through a formal framework.
14. Explain the importance of user abilities and characteristics in the usability of products.
15. Create a simple usability evaluation for an existing software application or product.
16. Describe, in scenario form, a problem situation to be addressed by a new or redesigned product.
17. Evaluate the ethical concerns inherent in human-computer interaction and how these concerns
affect organizational policies.
18. Use technology and information resources to research issues in human-computer interaction.
19. Write clearly and concisely about human-computer interaction topics using proper writing
mechanics and technical style conventions.
© 2016 Strayer University. All Rights Reserved. This document contains Strayer University Confidential and Proprietary information
and may not be copied, further distributed, or otherwise disclosed in whole or in part, without the expressed written permission of
Strayer University.
CIS 375 STUDENT GUIDE 1162 (12-4-2015)
Page 1 of 17
CIS 375 – Human-Computer Interaction
WEEKLY COURSE SCHEDULE
The standard requirement for a 4.5 credit hour course is for students to spend 13.5 hours in weekly work.
This includes preparation, activities, and evaluation regardless of delivery mode.
Week
1
Preparation, Activities, and Evaluation
Preparation

Reading(s)
o Chapter 1: What Is Interaction Design?

Video(s)
o “What is interaction design?” (2 min 11 s), located at
http://www.lynda.com/Dreamweaver-tutorials/What-interactiondesign/82822/97968-4.html?org=strayer.edu
o “Elizabeth Buie: Thoughts on HCI” (2 min 03 s), located at

Activities

Discussion (20 points)
Supplemental

2
Watch the video titled, “Columbus Airport Way Finding Kiosk Application” (3 min 24 s),
located at https://www.youtube.com/embed/EayKDsN-vz4?list=PLt72e4nGh5s7FhArlpQ4nMN39DIWjFqA
Preparation

Reading(s)
o Chapter 2: Understanding and Conceptualizing Interaction
o Chapter 3: Cognitive Aspects

Video(s)
o “Cognitive biases” (2 min 45 s), located at http://www.lynda.com/Dreamweavertutorials/Cognitive-biases/82822/98006-4.html?org=strayer.edu
Activities

Discussion (20 points)
Supplemental

3
Watch the video titled, “Mark Connolly: Metaphor in product design — are you sure
that’s an album?” (5 min 38 s), located at
https://youtube.com/watch?v=6BRqcwKyd2s
Preparation

Reading(s)
o Chapter 4: Social Interaction
o Chapter 5: Emotional Interaction

Video(s)
o “Inputs and Sensors” (5 min 9 s), located at
http://www.lynda.com/Dreamweaver-tutorials/Inputs-sensors/82822/980144.html?org=strayer.edu
o “Victoria Bellotti: thoughts on HCI” (2 min 57 s), located at
© 2016 Strayer University. All Rights Reserved. This document contains Strayer University Confidential and Proprietary information
and may not be copied, further distributed, or otherwise disclosed in whole or in part, without the expressed written permission of
Strayer University.
CIS 375 STUDENT GUIDE 1162 (12-4-2015)
Page 2 of 17
CIS 375 – Human-Computer Interaction

Activities

Assignment 1: Multi-Touch Screens vs. Mouse-Driven Screens (180 points)

Discussion (20 points)
Supplemental

4
Watch the video titled, “How social media is affecting teens” (6 min 12 s), located at

Preparation

Reading(s)
o Chapter 6: Interfaces

Video(s)
o “Exploring user interface recommendations for wearable apps” (4 min 26 s),
located at http://www.lynda.com/Android-tutorials/Exploring-user-interfacerecommendations-wearable-apps/361468/437124-4.html
o “Jon Froehlich: thoughts on HCI” (2 min 25 s), located at

Activities

Discussion (20 points)
Supplemental
5

Watch the video titled, “Anand Agarawala: Rethink the desktop with BumpTop” (4 min
39 s), located at


Read the article titled, “User Interface Design Basics,” located at
http://www.usability.gov/what-and-why/user-interface-design.html
Preparation

Reading(s)
o Chapter 7: Data Gathering

Video(s)
o What are web analytics?” (3 min 21 s) located at http://www.lynda.com/WebCMS-tutorials/What-web-analytics/74535/82451-4.html
Activities

Assignment 2: Massively Multiplayer Online Role-Playing Games (MMORPGs) (180
points)

Discussion (20 points)
Supplemental

6
Watch the video titled, “How to Make a Survey Questionnaire” (10 min 54 s), located at
https://youtube.com/watch?v=2pS1X3mtsBU
Preparation

Reading(s)
o Chapter 8: Data Analysis, Interpretation, and Presentation
o Chapter 9: The Process of Interaction Design
© 2016 Strayer University. All Rights Reserved. This document contains Strayer University Confidential and Proprietary information
and may not be copied, further distributed, or otherwise disclosed in whole or in part, without the expressed written permission of
Strayer University.
CIS 375 STUDENT GUIDE 1162 (12-4-2015)
Page 3 of 17
CIS 375 – Human-Computer Interaction

Video(s)
o “User testing and rapid prototyping” (5 min 29 s), located at
http://www.lynda.com/Design-Foundations-tutorials/User-testing-rapidprototyping/182890/373914-4.html?org=strayer.edu
o “Narcís Parés: thoughts on HCI” (0 min 59 s), located at

Activities

Discussion (20 points)
Supplemental

7
Watch the video titled, “Data Collection & Analysis” (6 min 36 s), located at

Preparation

Reading(s)
o Chapter 10: Establishing Requirements
o Chapter 11: Design, Prototyping, and Construction

Video(s)
o “Gather requirements” (4 min 13 s), located at http://www.lynda.com/BusinessSkills-tutorials/Gather-requirements/156546/174850-4.html?org=strayer.edu
Activities

Assignment 3: Usability Evaluation (180 points)

Discussion (20 points)
Supplemental

8
Watch the video titled, “High Fidelity Prototype” (4 min 37 s), located at
https://youtube.com/watch?v=BfWFNFRby-g
Preparation

Reading(s)
o Chapter 12: Interaction Design in Practice

Video(s)
o “Running agile meetings” (4 min 13 s), located at
http://www.lynda.com/Business-Skills-tutorials/Running-agilemeetings/175075/437991-4.html?org=strayer.edu
Activities

Discussion (20 points)
Supplemental

9
Watch the video titled, “UXD: LeanUX Measurement – Qualitative and Quantitative” (9
min 05 s), located at https://www.youtube.com/embed/5SNSA6pmzjM
Preparation

Reading(s)
o Chapter 13: Introducing Evaluation
o Chapter 14: Evaluation Studies: From Controlled to Natural Settings

Video(s)
© 2016 Strayer University. All Rights Reserved. This document contains Strayer University Confidential and Proprietary information
and may not be copied, further distributed, or otherwise disclosed in whole or in part, without the expressed written permission of
Strayer University.
CIS 375 STUDENT GUIDE 1162 (12-4-2015)
Page 4 of 17
CIS 375 – Human-Computer Interaction
o
“Conducting a usability test” (7 min 11 s), located at http://www.lynda.com/WebContent-Strategy-tutorials/Conducting-usability-test/316/238454.html?org=strayer.edu
Activities

Discussion (20 points)
Supplemental

10
Watch the video titled, “The Institutional Review Board and Ethical Research” (2 min
04s), located at https://www.youtube.com/embed/2j07heg5L-U
Preparation

Reading(s)
o Chapter 15: Evaluations: Inspections, Analytics, and Models

Video(s)
o “Tools and techniques used by interaction designers” (4 min 15 s), located at
http://www.lynda.com/Dreamweaver-tutorials/Tools-techniques-usedinteraction-designers/82822/97973-4.html?org=strayer.edu
Activities

Assignment 4: Students’ Self-Service Website for Mobile Devices (260 points)

Discussion (20 points)
Supplemental

11
Sir James Dyson has designed and produced a number of products that are very
interesting in terms of their design. There are other similar products, but Dyson’s are
different and appear to be more efficient. Read the interview Sir James Dyson gave on
design, located at http://www.core77.com/reactor/dyson_interview.asp
Preparation
• Reading(s): None
Activities

Discussion (0 points)
© 2016 Strayer University. All Rights Reserved. This document contains Strayer University Confidential and Proprietary information
and may not be copied, further distributed, or otherwise disclosed in whole or in part, without the expressed written permission of
Strayer University.
CIS 375 STUDENT GUIDE 1162 (12-4-2015)
Page 5 of 17
CIS 375 – Human-Computer Interaction
GRADING SCALE – UNDERGRADUATE
Total Points
% of
Grade
Assignment 1: Multi-Touch Screens vs. Mouse-Driven Screens
180
18%
Assignment 2: Massively Multiplayer Online Role-Playing Games
(MMORPGs)
180
18%
Assignment 3: Usability Evaluation
180
18%
Assignment 4: Mobile Devices and Self-Service e-Commerce
260
26%
Participation (10 discussions worth 20 points apiece)
Note: Week 11 discussion is not graded.
200
20%
1,000
100%
Assignment
Totals
Points
Percentage
Grade
900 – 1,000
90% – 100%
A
800 – 899
80% – 89%
B
700 – 799
70% – 79%
C
600 – 699
60% – 69%
D
Below 600
Below 60%
F
Writing Assignments
The objective of the School of Information Systems’ writing assignments is to promote attitudes and skills
that will improve a student’s ability to communicate in writing, develop research skills and documentation
techniques, and encourage critical analysis of data and conclusions specific to the course learning
outcomes in the information systems and technology domain.
© 2016 Strayer University. All Rights Reserved. This document contains Strayer University Confidential and Proprietary information
and may not be copied, further distributed, or otherwise disclosed in whole or in part, without the expressed written permission of
Strayer University.
CIS 375 STUDENT GUIDE 1162 (12-4-2015)
Page 6 of 17
CIS 375 – Assignments and Rubrics
Assignment 1: Multi-Touch Screens vs. Mouse-Driven Screens
Due Week 3 and worth 180 points
The following resources may be helpful when completing this assignment.

Dearden, A. (2008). User-Centered Design Considered Harmful. Retrieved from
https://smartech.gatech.edu/bitstream/handle/1853/48573/User%20Centered%20Design%20Con
sidered%20Harmful.pdf?sequence=1

Norman, D. (2007–2010). Activity-centered design: Why I like my Harmony remote control.
Retrieved from http://www.jnd.org/dn.mss/activitycentere.html
Computer applications that run on desktop and laptop computers have, for a long time, been designed to
be driven by dragging and clicking a mouse. With the introduction of tablet personal computers, the trend
has shifted toward using touch-based screens. We now have access to touch-based TVs, touch-based
monitors, touch-based laptops and touch-based tablets. Touch and multi-touch devices provide end users
with the ability to interact physically with an application much more naturally.
Imagine that you are the Information Technology Director of a major chain restaurant, and you have been
assigned to design a menu ordering application that can run on all devices. Examine whether using a
touch-screen monitor, a tablet, or using a mouse to select menu items to place an order would be most
efficient. Speculate how employees would interact with these devices and the type of emotional reaction
that customers and employees will experience while placing a beverage, appetizer or entrée order.
Write a four to five (4-5) page paper in which you:
1. Differentiate between the interaction types and styles that apply to multi-touch screens and
applications running on them.
2. Determine the conceptual model that you would use when designing a product for your
restaurant.
3. Describe the key analogies and concepts these monitors expose to users, including the taskdomain objects users manipulate on the screen.
4. Determine one (1) utility / tool in an application for touch-based and mouse-drive screens that
should be designed with memory retention / recall. Provide a rationale for your response.
5. Use at least three (3) quality resources in this assignment. Note: Wikipedia and similar Websites
do not qualify as quality resources. You may use the resources above or others of your choosing.
6. Format your assignment according to the following formatting requirements:
a. Typed, double spaced, using Times New Roman font (size 12), with one-inch margins on
all sides.
b. Include a cover page containing the title of the assignment, the student’s name, the
professor’s name, the course title, and the date. The cover page is not included in the
required page length.
c. Include a reference page. Citations and references must follow APA format. The
reference page is not included in the required page length.
The specific course learning outcomes associated with this assignment are:

Describe the relationship between the cognitive principles and their application to interfaces and
products.

Explain the conceptual terms for analyzing human interaction with affordance, conceptual
models, and feedback.

Use technology and information resources to research issues in human-computer interaction.
© 2016 Strayer University. All Rights Reserved. This document contains Strayer University Confidential and Proprietary information
and may not be copied, further distributed, or otherwise disclosed in whole or in part, without the expressed written permission of
Strayer University.
CIS 375 STUDENT GUIDE 1162 (12-4-2015)
Page 7 of 17
CIS 375 – Assignments and Rubrics

Write clearly and concisely about human-computer interaction topics using proper writing
mechanics and technical style conventions.
Grading for this assignment will be based on answer quality, logic / organization of the paper, and
language and writing skills, using the following rubric.
Points: 180
Criteria
1. Differentiate between
the interaction types and
styles that apply to multitouch screens and
applications running on
them.
Weight: 20%
2. Determine the
conceptual model that
you would use when
designing a product for
your restaurant.
Weight: 20%
3. Describe the key
analogies and concepts
these monitors expose to
users, including the taskdomain objects users
manipulate on the
screen.
Weight: 20%
4. Determine one (1)
utility / tool in an
application for touchbased and mouse-drive
screens that should be
designed with memory
retention / recall. Provide
a rationale for your
response.
Weight: 20%
5. Use at least three (3)
quality resources in this
assignment. Note:
Wikipedia and similar
Websites do not qualify
as quality resources. You
may use the resources
Assignment 1: Multi-Touch Screens vs. Mouse-Driven Screens
Unacceptable
Below 70% F
Fair
70-79% C
Proficient
80-89% B
Exemplary
90-100% A
Did not submit or
incompletely
differentiated
between the
interaction types
and styles that
apply to multi-touch
screens and
applications running
on them.
Did not submit or
incompletely
determined the
conceptual model
that you would use
when designing a
product for your
restaurant.
Did not submit or
incompletely
described the key
analogies and
concepts these
monitors expose to
users, including the
task-domain objects
users manipulate
on the screen.
Did not submit or
incompletely
determined one (1)
utility / tool in an
application for
touch-based and
mouse-drive
screens that should
be designed with
memory retention /
recall. Did not
submit or
incompletely
provided a rationale
for your response.
No references
provided.
Partially
differentiated
between the
interaction types
and styles that
apply to multi-touch
screens and
applications running
on them.
Satisfactorily
differentiated
between the
interaction types
and styles that
apply to multi-touch
screens and
applications running
on them.
Thoroughly
differentiated
between the
interaction types
and styles that
apply to multi-touch
screens and
applications running
on them.
Partially determined
the conceptual
model that you
would use when
designing a product
for your restaurant.
Satisfactorily
determined the
conceptual model
that you would use
when designing a
product for your
restaurant.
Thoroughly
determined the
conceptual model
that you would use
when designing a
product for your
restaurant.
Partially described
the key analogies
and concepts these
monitors expose to
users, including the
task-domain objects
users manipulate
on the screen.
Satisfactorily
described the key
analogies and
concepts these
monitors expose to
users, including the
task-domain objects
users manipulate
on the screen.
Thoroughly
described the key
analogies and
concepts these
monitors expose to
users, including the
task-domain objects
users manipulate
on the screen.
Partially determined
one (1) utility / tool
in an application for
touch-based and
mouse-drive
screens that should
be designed with
memory retention /
recall. Partially
provided a rationale
for your response.
Satisfactorily
determined one (1)
utility / tool in an
application for
touch-based and
mouse-drive
screens that should
be designed with
memory retention /
recall. Satisfactorily
provided a rationale
for your response.
Thoroughly
determined one (1)
utility / tool in an
application for
touch-based and
mouse-drive
screens that should
be designed with
memory retention /
recall. Thoroughly
provided a rationale
for your response.
Does not meet the
required number of
references; some or
all references poor
quality choices.
Meets number of
required references;
all references high
quality choices.
Exceeds number of
required references;
all references high
quality choices.
© 2016 Strayer University. All Rights Reserved. This document contains Strayer University Confidential and Proprietary information
and may not be copied, further distributed, or otherwise disclosed in whole or in part, without the expressed written permission of
Strayer University.
CIS 375 STUDENT GUIDE 1162 (12-4-2015)
Page 8 of 17
CIS 375 – Assignments and Rubrics
above or others of your
choosing.
Weight: 10%
6. Clarity, writing
mechanics, and
formatting requirements
More than 6 errors
present
5-6 errors present
3-4 errors present
0-2 errors present
Weight: 10%
© 2016 Strayer University. All Rights Reserved. This document contains Strayer University Confidential and Proprietary information
and may not be copied, further distributed, or otherwise disclosed in whole or in part, without the expressed written permission of
Strayer University.
CIS 375 STUDENT GUIDE 1162 (12-4-2015)
Page 9 of 17
CIS 375 – Assignments and Rubrics
Assignment 2: Massively Multiplayer Online Role-Playing Games (MMORPGs)
Due Week 5 and worth 180 points
In a virtual world (VW) of massively multiplayer online role-playing games (MMORPGs), collaboration and
communication are provided through the Internet between MMORPG-ready devices such as the Microsoft
Xbox, and Sony PlayStation, and by using the Web browser. Gamers around the world can play against
other gamers without seeing their opponent face-to-face. The Internet and MMORPG devices have
become a social phenomenon. For example, a mobile game, called “Game of War” (more information
located at www.gameofwarapp.com) enables players to play against each other anywhere around the
world.
The following Website might be helpful when writing this assignment:

Spades card game: http://www.bicyclecards.ca/game-rules/spades/198.php?page_id=32
Write a four to five (4-5) page paper in which you:
1. Describe cognitive social phenomena that occur specifically to the context of the MMORPG that
wouldn’t happen in a face-to-face checkers game.
2. Compare and contrast the MMORPG user interaction environment and a face-to-face
environment where Spades is being played. Next, identify whether or not the environment has an
impact on the player’s ability to play Spades in this environment.
3. Outline and describe the user interface requirements that a game designer needs to include in
order to engage players in a MMORPG environment.
4. Use at least three (3) quality resources in this assignment. Note: Wikipedia and similar Websites
do not qualify as quality resources.
5. Format your assignment according to the following formatting requirements:
d. Typed, double spaced, using Times New Roman font (size 12), with one-inch margins on
all sides.
e. Include a cover page containing the title of the assignment, the student’s name, the
professor’s name, the course title, and the date. The cover page is not included in the
required page length.
f. Include a reference page. Citations and references must follow APA format. The
reference page is not included in the required page length.
The specific course learning outcomes associated with this assignment are:

Compare and contrast the various cognitive models.

Construct evaluation techniques to the user experience and system usability in the design
process.

Describe the differences in developing user interfaces for different application environments.

List the general principles used in the heuristic evaluation of a user interface design.

Use technology and information resources to research issues in human-computer interaction.

Write clearly and concisely about human-computer interaction topics using proper writing
mechanics and technical style conventions.
© 2016 Strayer University. All Rights Reserved. This document contains Strayer University Confidential and Proprietary information
and may not be copied, further distributed, or otherwise disclosed in whole or in part, without the expressed written permission of
Strayer University.
CIS 375 STUDENT GUIDE 1162 (12-4-2015)
Page 10 of 17
CIS 375 – Assignments and Rubrics
Grading for this assignment will be based on answer quality, logic / organization of the paper, and
language and writing skills, using the following rubric.
Points: 180
Criteria
1. Describe cognitive
social phenomena that
occur specifically to the
context of the MMORPG
that wouldn’t happen in a
face-to-face checkers
game.
Weight: 25%
2. Compare and contrast
the MMORPG user
interaction environment
and a face-to-face
environment where
Spades is being played.
Next, identify whether or
not the environment has
an impact on the player’s
ability to play Spades in
this environment.
Weight: 25%
3. Outline and describe
the user interface
requirements that a
game designer needs to
include in order to
engage players in a
MMORPG environment.
Weight: 30%
4. Use at least three (3)
quality resources in this
assignment. Note:
Wikipedia and similar
Websites do not qualify
as quality resources.
Weight: 10%
5. Clarity, writing
mechanics, and
Assignment 2: Massively Multiplayer Online Role-Playing Games
(MMORPGs)
Unacceptable
Below 70% F
Fair
70-79% C
Proficient
80-89% B
Exemplary
90-100% A
Did not submit or
incompletely
described cognitive
social phenomena
that occur
specifically to the
context of the
MMORPG that
wouldn’t happen in
a face-to-face
checkers game.
Did not submit or
incompletely
compared and
contrasted the
MMORPG user
interaction
environment and a
face-to-face
environment where
Spades is being
played. Did not
submit or
incompletely
identified whether
or not the
environment has an
impact on the
player’s ability to
play Spades in this
environment.
Did not submit or
incompletely
outlined and
described the user
interface
requirements that a
game designer
needs to include in
order to engage
players in a
MMORPG
environment.
No references
provided.
Partially described
cognitive social
phenomena that
occur specifically to
the context of the
MMORPG that
wouldn’t happen in
a face-to-face
checkers game.
Satisfactorily
described cognitive
social phenomena
that occur
specifically to the
context of the
MMORPG that
wouldn’t happen in
a face-to-face
checkers game.
Thoroughly
described cognitive
social phenomena
that occur
specifically to the
context of the
MMORPG that
wouldn’t happen in
a face-to-face
checkers game.
Partially compared
and contrasted the
MMORPG user
interaction
environment and a
face-to-face
environment where
Spades is being
played. Partially
identified whether
or not the
environment has an
impact on the
player’s ability to
play Spades in this
environment.
Satisfactorily
compared and
contrasted the
MMORPG user
interaction
environment and a
face-to-face
environment where
Spades is being
played.
Satisfactorily
identified whether
or not the
environment has an
impact on the
player’s ability to
play Spades in this
environment.
Thoroughly
compared and
contrasted the
MMORPG user
interaction
environment and a
face-to-face
environment where
Spades is being
played. Thoroughly
identified whether
or not the
environment has an
impact on the
player’s ability to
play Spades in this
environment.
Partially outlined
and described the
user interface
requirements that a
game designer
needs to include in
order to engage
players in a
MMORPG
environment.
Satisfactorily
outlined and
described the user
interface
requirements that a
game designer
needs to include in
order to engage
players in a
MMORPG
environment.
Thoroughly outlined
and described the
user interface
requirements that a
game designer
needs to include in
order to engage
players in a
MMORPG
environment.
Does not meet the
required number of
references; some or
all references poor
quality choices.
Meets number of
required references;
all references high
quality choices.
Exceeds number of
required references;
all references high
quality choices.
More than 6 errors
present
5-6 errors present
3-4 errors present
0-2 errors present
© 2016 Strayer University. All Rights Reserved. This document contains Strayer University Confidential and Proprietary information
and may not be copied, further distributed, or otherwise disclosed in whole or in part, without the expressed written permission of
Strayer University.
CIS 375 STUDENT GUIDE 1162 (12-4-2015)
Page 11 of 17
CIS 375 – Assignments and Rubrics
formatting requirements
Weight: 10%
© 2016 Strayer University. All Rights Reserved. This document contains Strayer University Confidential and Proprietary information
and may not be copied, further distributed, or otherwise disclosed in whole or in part, without the expressed written permission of
Strayer University.
CIS 375 STUDENT GUIDE 1162 (12-4-2015)
Page 12 of 17
CIS 375 – Assignments and Rubrics
Assignment 3: Usability Evaluation
Due Week 7 and worth 180 points
This assignment requires that you create a free SurveyMonkey® or QuestionPro online questionnaire
account.
1. Go to http://www.surveymonkey.com/ OR http://questionpro.com/.
2. Sign up for a free basic plan / account by following the instructions on the screen.
3. Follow the instructions on how to create a simple survey.
In this assignment you will create an online questionnaire. Prepare as follows:

Read Activity 7.2 on page 239 of the textbook.

Create an online questionnaire using your account on SurveyMonkey® or QuestionPro,
depending on which one you selected during the.

Insert the six (6) questions in your questionnaire. You may add additional questions if you wish.

Send an email to at least five (5) friends or participants and ask them to participate in the online
questionnaire. Include the link to the online questionnaire in the email.

Give your participants a few days to complete the online questionnaire.

Use SurveyMonkey® or QuestionPro to analyze the collected data.

Download and save the report. You may take a screenshot if you wish.

Attach your report to your assignment paper.
Write a four to five (4-5) page paper in which you:
1. Include the survey report.
2. Describe the positive and negative aspects of creating and conducting an online questionnaire.
3. Speculate on the reliability of the collected data.
4. Recommend two (2) methods that you can use to validate the collected data.
5. Based on your experience, describe the major challenges of using an online questionnaire
Website.
6. Use at least three (3) quality resources in this assignment. Note: Wikipedia and similar Websites
do not qualify as quality resources.
7. Format your assignment according to the following formatting requirements:
a. Typed, double spaced, using Times New Roman font (size 12), with one-inch margins on
all sides.
b. Include a cover page containing the title of the assignment, the student’s name, the
professor’s name, the course title, and the date. The cover page is not included in the
required page length.
c. Include a reference page. Citations and references must follow APA format. The
reference page is not included in the required page length.
The specific course learning outcomes associated with this assignment are:

Demonstrate the ability to select an appropriate user interface interaction style for a particular
task.

Explain the different usability data-gathering techniques

Create a product evaluation through a formal framework.

Use technology and information resources to research issues in human-computer interaction.
© 2016 Strayer University. All Rights Reserved. This document contains Strayer University Confidential and Proprietary information
and may not be copied, further distributed, or otherwise disclosed in whole or in part, without the expressed written permission of
Strayer University.
CIS 375 STUDENT GUIDE 1162 (12-4-2015)
Page 13 of 17
CIS 375 – Assignments and Rubrics

Write clearly and concisely about human-computer interaction topics using proper writing
mechanics and technical style conventions.
Grading for this assignment will be based on answer quality, logic / organization of the paper, and
language and writing skills, using the following rubric.
Points: 180
Criteria
1. Include the survey
report.
Weight: 15%
2. Describe the positive
and negative aspects of
creating and conducting
an online questionnaire.
Weight: 15%
3. Speculate on the
reliability of the collected
data.
Weight: 20%
4. Recommend two (2)
methods that you can
use to validate the
collected data.
Weight: 20%
5. Based on your
experience, describe the
major challenges of using
an online questionnaire
Website.
Weight: 15%
6. Use at least three (3)
quality resources in this
assignment. Note:
Wikipedia and similar
Websites do not qualify
as quality resources.
Weight: 5%
7. Clarity, writing
mechanics, and
formatting requirements
Assignment 3: Usability Evaluation
Unacceptable
Below 70% F
Fair
70-79% C
Proficient
80-89% B
Exemplary
90-100% A
Did not submit or
incompletely
included the survey
report.
Did not submit or
incompletely
described the
positive and
negative aspects of
creating and
conducting an
online
questionnaire.
Did not submit or
incompletely
speculated on the
reliability of the
collected data.
Did not submit or
incompletely
recommended two
(2) methods that
you can use to
validate the
collected data.
Did not submit or
incompletely
described the major
challenges of using
an online
questionnaire
Website.
No references
provided.
Partially included
the survey report.
Satisfactorily
included the survey
report.
Thoroughly
included the survey
report.
Partially described
the positive and
negative aspects of
creating and
conducting an
online
questionnaire.
Satisfactorily
described the
positive and
negative aspects of
creating and
conducting an
online
questionnaire.
Thoroughly
described the
positive and
negative aspects of
creating and
conducting an
online
questionnaire.
Partially speculated
on the reliability of
the collected data.
Satisfactorily
speculated on the
reliability of the
collected data.
Thoroughly
speculated on the
reliability of the
collected data.
Partially
recommended two
(2) methods that
you can use to
validate the
collected data.
Satisfactorily
recommended two
(2) methods that
you can use to
validate the
collected data.
Thoroughly
recommended two
(2) methods that
you can use to
validate the
collected data.
Partially described
the major
challenges of using
an online
questionnaire
Website.
Satisfactorily
described the major
challenges of using
an online
questionnaire
Website.
Thoroughly
described the major
challenges of using
an online
questionnaire
Website.
Does not meet the
required number of
references; some or
all references poor
quality choices.
Meets number of
required references;
all references high
quality choices.
Exceeds number of
required references;
all references high
quality choices.
More than 6 errors
present
5-6 errors present
3-4 errors present
0-2 errors present
Weight: 10%
© 2016 Strayer University. All Rights Reserved. This document contains Strayer University Confidential and Proprietary information
and may not be copied, further distributed, or otherwise disclosed in whole or in part, without the expressed written permission of
Strayer University.
CIS 375 STUDENT GUIDE 1162 (12-4-2015)
Page 14 of 17
CIS 375 – Assignments and Rubrics
Assignment 4: Mobile Devices and Self-Service e-Commerce
Due Week 10 and worth 260 points
Imagine that you have been hired by the startup e-Commerce company Sports R US, located at
http://www.sportsrusil.com/, to provide a convenient self-service solution for customers accessing sports
products. The Web application would need to be available on mobile devices (e.g., smartphones, tablets,
laptops, notebooks). The application also needs to work on multiple Web browsers (i.e.., Chrome, Internet
Explorer, Firefox, Safari and others to support self-service tasks. Sports- R-US has asked you to provide
a Human-Computer Interaction (HCI) guide for design and implementation of this service.
Note: You may create and / or make all necessary assumptions needed for the completion of this
assignment.
This assignment must address the following topics:

Information Gathering

Design Strategy

Prototyping

Implementation
Write a six to eight (6-8) page paper in which you:
1. Describe the following:
a. Purpose and goals of a mobile self-service.
b. Target segment (audience).
c. Audience needs and wants.
d. Resources necessary to achieve the desired outcome.
e. Design of the Website for mobile devices
f. Interfaces applicable to mobile devices.
2. Design each of the following using Microsoft Visio or any open source wire framing or mockup
tool. Note: The graphically depicted solution is not included in the required page length.
a. The Sports R US home page for a mobile device.
b. The self-service Web page to review products and checkout using mobile devices.
3. Recommend one (1) prototype that could be created.
4. Determine the type of evaluation method to use in a Web design for the best user experience.
5. Provide key details of how the mobile self-service will be implemented on various mobile devices.
6. Use at least three (3) quality resources in this assignment. Note: Wikipedia and similar Websites
do not qualify as quality resources.
7. Format your assignment according to the following formatting requirements:
a. Typed, double spaced, using Times New Roman font (size 12), with one-inch margins on
all sides.
b. Include a cover page containing the title of the assignment, the student’s name, the
professor’s name, the course title, and the date. The cover page is not included in the
required page length.
c. Include a reference page. Citations and references must follow APA format. The
reference page is not included in the required page length.
The specific course learning outcomes associated with this assignment are:
© 2016 Strayer University. All Rights Reserved. This document contains Strayer University Confidential and Proprietary information
and may not be copied, further distributed, or otherwise disclosed in whole or in part, without the expressed written permission of
Strayer University.
CIS 375 STUDENT GUIDE 1162 (12-4-2015)
Page 15 of 17
CIS 375 – Assignments and Rubrics

Describe the differences in developing user interfaces for different application environments.

Compare and contrast the different types of interactive environments.

Use technology and information resources to research issues in human-computer interaction.

Write clearly and concisely about human-computer interaction topics using proper writing
mechanics and technical style conventions.
Grading for this assignment will be based on answer quality, logic / organization of the paper, and
language and writing skills, using the following rubric.
Points: 260
Criteria
1. Describe the purpose
and goals of a mobile
self-service, target
segment (audience),
audience needs and
wants, resources
necessary to achieve the
desired outcome, design
of the Website for mobile
devices, and interfaces
applicable to mobile
devices.
Weight: 20%
2. Design the Sports R
Us home page for a
mobile device and the
self-service Web page to
review products and
checkout using mobile
devices using Microsoft
Visio or any open source
wire framing or mockup
tool.
Weight: 20%
3. Recommend one (1)
prototype that could be
created.
Weight: 15%
4. Determine the type of
evaluation method to use
in a Web design for the
best user experience.
Weight: 15%
Assignment 4: Mobile Devices and Self-Service e-Commerce
Unacceptable
Below 70% F
Fair
70-79% C
Proficient
80-89% B
Exemplary
90-100% A
Did not submit or
incompletely
described the
purpose and goals
of a mobile selfservice, target
segment
(audience),
audience needs
and wants,
resources
necessary to
achieve the desired
outcome, design of
the Website for
mobile devices, and
interfaces
applicable to mobile
devices.
Did not submit or
incompletely
designed the Sports
R Us home page for
a mobile device and
the self-service
Web page to review
products and
checkout using
mobile devices
using Microsoft
Visio or any open
source wire framing
or mockup tool.
Did not submit or
incompletely
recommended one
(1) prototype that
could be created.
Did not submit or
incompletely
determined the type
of evaluation
method to use in a
Web design for the
best user
experience.
Partially described
the purpose and
goals of a mobile
self-service, target
segment
(audience),
audience needs
and wants,
resources
necessary to
achieve the desired
outcome, design of
the Website for
mobile devices, and
interfaces
applicable to mobile
devices.
Satisfactorily
described the
purpose and goals
of a mobile selfservice, target
segment
(audience),
audience needs
and wants,
resources
necessary to
achieve the desired
outcome, design of
the Website for
mobile devices, and
interfaces
applicable to mobile
devices.
Thoroughly
described the
purpose and goals
of a mobile selfservice, target
segment
(audience),
audience needs
and wants,
resources
necessary to
achieve the desired
outcome, design of
the Website for
mobile devices, and
interfaces
applicable to mobile
devices.
Partially designed
the Sports R Us
home page for a
mobile device and
the self-service
Web page to review
products and
checkout using
mobile devices
using Microsoft
Visio or any open
source wire framing
or mockup tool.
Satisfactorily
designed the Sports
R Us home page for
a mobile device and
the self-service
Web page to review
products and
checkout using
mobile devices
using Microsoft
Visio or any open
source wire framing
or mockup tool.
Thoroughly
designed the Sports
R Us home page for
a mobile device and
the self-service
Web page to review
products and
checkout using
mobile devices
using Microsoft
Visio or any open
source wire framing
or mockup tool.
Partially
recommended one
(1) prototype that
could be created.
Satisfactorily
recommended one
(1) prototype that
could be created.
Thoroughly
recommended one
(1) prototype that
could be created.
Partially determined
the type of
evaluation method
to use in a Web
design for the best
user experience.
Satisfactorily
determined the type
of evaluation
method to use in a
Web design for the
best user
experience.
Thoroughly
determined the type
of evaluation
method to use in a
Web design for the
best user
experience.
© 2016 Strayer University. All Rights Reserved. This document contains Strayer University Confidential and Proprietary information
and may not be copied, further distributed, or otherwise disclosed in whole or in part, without the expressed written permission of
Strayer University.
CIS 375 STUDENT GUIDE 1162 (12-4-2015)
Page 16 of 17
CIS 375 – Assignments and Rubrics
5. Provide key details of
how the mobile selfservice will be
implemented on various
mobile devices.
Weight: 15%
6. Use at least three (3)
quality resources in this
assignment. Note:
Wikipedia and similar
Websites do not qualify
as quality resources.
Weight: 5%
7. Clarity, writing
mechanics, and
formatting requirements
Did not submit or
incompletely
provided key details
of how the mobile
self-service will be
implemented on
various mobile
devices.
No references
provided.
Partially provided
key details of how
the mobile selfservice will be
implemented on
various mobile
devices.
Satisfactorily
provided key details
of how the mobile
self-service will be
implemented on
various mobile
devices.
Thoroughly
provided key details
of how the mobile
self-service will be
implemented on
various mobile
devices.
Does not meet the
required number of
references; some or
all references poor
quality choices.
Meets number of
required references;
all references high
quality choices.
Exceeds number of
required references;
all references high
quality choices.
More than 6 errors
present
5-6 errors present
3-4 errors present
0-2 errors present
Weight: 10%
© 2016 Strayer University. All Rights Reserved. This document contains Strayer University Confidential and Proprietary information
and may not be copied, further distributed, or otherwise disclosed in whole or in part, without the expressed written permission of
Strayer University.
CIS 375 STUDENT GUIDE 1162 (12-4-2015)
Page 17 of 17

Purchase answer to see full
attachment




Why Choose Us

  • 100% non-plagiarized Papers
  • 24/7 /365 Service Available
  • Affordable Prices
  • Any Paper, Urgency, and Subject
  • Will complete your papers in 6 hours
  • On-time Delivery
  • Money-back and Privacy guarantees
  • Unlimited Amendments upon request
  • Satisfaction guarantee

How it Works

  • Click on the “Place Order” tab at the top menu or “Order Now” icon at the bottom and a new page will appear with an order form to be filled.
  • Fill in your paper’s requirements in the "PAPER DETAILS" section.
  • Fill in your paper’s academic level, deadline, and the required number of pages from the drop-down menus.
  • Click “CREATE ACCOUNT & SIGN IN” to enter your registration details and get an account with us for record-keeping and then, click on “PROCEED TO CHECKOUT” at the bottom of the page.
  • From there, the payment sections will show, follow the guided payment process and your order will be available for our writing team to work on it.